Graphical issue with water and chunk boundries
I saw this as a result of another bug, where air voids form under water (you see here this is an old segment of the server but this still occurs in new segments). The rendering of these areas seems to get cut differently along a chunk (region?) boundry.
2013-11-18, 09:33 AM
2013-11-19, 05:26 PM
2013-11-19, 05:26 PM
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