Draw order-related graphical errors involving stained glass
I was playing around with the new stained glass, and created a superflat world consisting of 30 layers of light green stained glass. However, I noticed that when looking at things I built from certain areas, things show through in a way they're not supposed to. I have attached a screen shot of the glitch as it appears, as well as a map where it happens.
2013-10-14, 12:41 PM
2020-08-12, 11:02 PM
2013-11-22, 02:15 PM
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alpha, glass, graphics, rendering, stained_glass, transparency