Transparency acts strangely with resource packs
When using a resource pack in 13w41a, some semi-transparent textures (i.e. ice, stained glass (shown)) will not display correctly and will be completely transparent.
How to reproduce:
1.Place some stained glass or ice in your world. Note that it is tinted with the default textures.
2.Use a resource pack that has a semi-transparent texture for stained glass.
3.The semi-transparent parts will flicker between semi-transparent and completely transparent. This seems to be connected to particles somehow (For example, the blocks retain their semi-transparency as long as there are particles on-screen)
2013-10-11, 01:51 AM
2017-06-04, 03:55 PM
2013-10-12, 01:17 AM
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ice, particle, rendering, resource-pack, stained_glass, transparency
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