Animation crash if frame #0 is not referenced
A crash occurs if a resourcepack has an animation that does not reference frame #0 in its mcmeta file.
The attached resourcepack reproduces the problem. stone.png is 16x48 (3 frames), but stone.png.mcmeta uses only frames 1 and 2. Selecting this resource pack causes the game to crash while stitching blocks.png. Crash report also attached.
2013-10-10, 12:47 PM
2015-09-08, 09:33 AM
2013-11-27, 10:48 PM
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animation, crash, resource-pack