Exception while updating neighbours java.lang.StackOverflowError (tile.water / tile.lava)
This issue is about crashing in normal / amplified / customized worlds when updating water and/or lava.
Issues about crashing in superflat worlds with blocks needing a support layer is MC-93162
I was in Survival with cheats on (gamemode 1 at time of crash) and I was teleporting to possible village locations that AMIDST-3.3 had shown on its map of seed #1, default biomes. I was at 4656, 80, 4320 and was trying to teleport to 2576, 80, 4336 and I crashed when Minecraft tried to load the terrain. A 2nd attempt resulted in the same crash. The 3rd time I tried to fly there and when I was near the possible village I saw a savanna plateau just before I crashed. I had seen in another savanna an area where the plateau had gone past the clouds and a floating island way past cloud level but not where it would break the height limit. I don't have a screen shot of the area where I crashed but I have one of the other savanna plateau with the island that went past the clouds
Additionally here is something of value I found in the launcher that's not in the crash reports
Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving and pausing game... Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Overworld Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/Nether Client> 2013-09-21 12:25:13 [SERVER] [INFO] Saving chunks for level 'Seed no1'/The End Client> 2013-09-21 12:26:00 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:26:47 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 104 ms Client> Warning: Clientside chunk ticking took 261 ms Client> Warning: Clientside chunk ticking took 185 ms Client> 2013-09-21 12:27:31 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> 2013-09-21 12:28:18 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded? Client> Warning: Clientside chunk ticking took 147 ms Client> Warning: Clientside chunk ticking took 152 ms Client> Warning: Clientside chunk ticking took 195 ms Client> Warning: Clientside chunk ticking took 206 ms Client> s: Exception while updating neighbours
How to reproduce
From MC-104804
Amplified generation with the following seed
6455076524068966402
Debugging info
MC-32168 Amplified seed 6455076524068966402 method calls.txt
includes the method calls for an amplified world with the seed 6455076524068966402 before the crash. Format is:
X Y Z ACTION/METHOD BLOCK_ID LEVEL
where BLOCK TICK as ACTION is when the world generation updates a block after it placed it. Therefor the actions after the last BLOCK TICK are the interesting ones.
All updates are immediately during generation (net.minecraft.world.World.immediateBlockTick(BlockPos, IBlockState, Random)), so in general changing this to have them be scheduled might solve this problem.
2013-09-21, 08:14 PM
2021-09-07, 10:02 AM
2021-09-07, 10:02 AM
13
11
Minecraft 13w38c - Minecraft 1.14.2
Minecraft 13w38c, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47e, Minecraft 1.7.9, Minecraft 1.7.10, Minecraft 14w33c, Minecraft 1.8-pre1, Minecraft 1.8, Minecraft 1.8.2, Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w32a, Minecraft 1.9, Minecraft 1.10.2, Minecraft 1.11, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 1.14.2
-