Blurred Lines
Upon loading world, all texture-based non-entities have, well, blurred lines, as if I were using some kind of extremely high-pixel-count resource pack. This is not the case. Please see attached. This continues throughout filter switching. Issue does not propagate through previous versions.
Thank you.
2013-09-20, 07:53 AM
2013-09-20, 04:27 PM
2013-09-20, 04:27 PM
0
3
-