Beacon regeneration speed is reduced compared to normal speed
Updated from [Helper] clam lol
The bug
The regeneration on the beacons works at only 5/8 the normal regeneration speed. Beacon regeneration applies every 80 ticks instead of every 50, so the reduction in healing rate compared to a potion is 37.5%.
How to reproduce
To test, run the following commands:
/gamerule naturalRegeneration false /gamerule commandBlockOutput false /scoreboard objectives add health health /scoreboard objectives add prev_health dummy /scoreboard objectives add time minecraft.custom:minecraft.play_time /scoreboard objectives add time_since_healed dummy /scoreboard objectives setdisplay sidebar time_since_healed
And then set up command block chain with the following commands (in order, with the first block being a repeating block, and all three blocks being unconditional and always active):
execute as @p if score @s prev_health < @s health run scoreboard players operation @s time_since_healed = @s time execute as @p if score @s prev_health < @s health run scoreboard players set @s time 0 scoreboard players operation @p prev_health = @p health
And then run the following to damage yourself:
/teleport @s ~ ~20 ~