Minecraft AI completely breaking with specific setup
I have no idea what happened here but I thought it was worth reporting.
Mobs seem to always pathfind toward the highest elevation no matter the setting they are in. (chasing, running, walking)
I think the issue is due to the world which is a Superflat 1 grass block world. I don't know why that causes the issue though, seems like a problem in the code
2025-02-01, 06:07 PM
2025-02-04, 03:32 PM
2025-02-04, 03:32 PM
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