Cleint desyncs when riding a entity that gets motion applied and teleported.
When you ride a entity and apply a motion to it, and teleport it causes a desink which can get you stuck in unloading chunks.
How to replicate this issue:
Make a flat world and follow these steps.
- Place 2 repeating command blocks.
- Command 1:
execute as @e[type=sheep] at @s run data merge entity @s {Motion:[1d,0.0d,0d]}
- Command 2:
execute as @e[type=sheep] at @s run tp @s ~ ~ ~
- Spawn a sheep with spawn egg.
- run in chat: /ride @s mount @n[type=sheep]
- You will now ride the sheep to the edge of the world, the new chunks wont load, you get stuck in unloaded chunks and you cant dismount.
- To release yourself run in chat:
/ride @s dismount
2025-01-08, 09:45 PM
2025-01-08, 10:03 PM
2025-01-08, 09:58 PM
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