Oversampled fonts produce a large number of font atlases
When oversampling is used for a font, the game will spread the font out over many font atlases. This is because the game hardcodes a size of 256x256 for each font atlas (FontTexture.SIZE), which may not be sufficient for oversampled fonts. In the attached resource pack, just loading into a world, pressing F3+Q, followed by F3+S produces nine font atlases.
2024-12-03, 03:43 PM
2024-12-12, 08:32 AM
2024-12-12, 08:32 AM
0
2
1.21.3, 1.21.4 Release Candidate 3, 1.21.4
-