Modify Motion Data visual Desync from actual path
When modifying motion[x,y,z] of spawned projectiles as such:
execute as @s store result entity @s Motion[0] double 0.0002 run data get entity @s Motion[0] 10000 execute as @s store result entity @s Motion[1] double 0.0002 run data get entity @s Motion[1] 10000 execute as @s store result entity @s Motion[2] double 0.0002 run data get entity @s Motion[2] 10000
Arrow and trident visually follow incorrect path and positions correctly updated on collision with block or entity. all other functions/commands/collisions run in correct path, as shown by particles emitted by arrow in video attached.
occurs both on tick entity is generated and ticks afterwards.
2024-12-01, 01:35 AM
2024-12-01, 09:07 PM
2024-12-01, 09:07 PM
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