Bell contains hidden pixels with alpha 0
Relates to MC-245930.
The bug
There are several pixels in textures/entity/bell/bell_body.png which are at an alpha level of 0, but nonetheless have color data.
How to reproduce
If you have ImageMagick, the following command can be used:
convert bell_body.png -alpha off noalphabell.png
Expected results
All pixels not actually used in this texture would be zero-opacity black.
Actual results
There is remaining color data.
How to fix
A fixed version of this texture is attached under bell_body.png. Also attached is the original version affected by this issue, as well as versions of both of these with the alpha channel disabled.
2024-11-17, 02:57 PM
2024-11-18, 10:29 AM
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