Respawned creakings from creaking hearts don't persist when the world is reloaded
The bug
When a creaking spawns from a creaking heart, it will persist after world reload. However, subsequent respawned creakings from the same heart won't persist after world reload.
Original (outdated) description
According to the 24w46a changelog:
Creakings will now persist when a world is reloaded.
However this is not the case and creakings spawned from a creaking heart will not persist when the world is reloaded unless it has been hit once.
How to reproduce
- Spawn a creaking with a creaking heart placed between 2 pale oak logs.
- Wait for the creaking to spawn and execute this command: /effect give @n[type=creaking] glowing infinite
- Reload the world.
Expected result
After world reload, the creaking with glowing would have persisted.
Observed result
The creaking with glowing despawned, and another one has spawned.
2024-11-14, 03:08 AM
2024-11-20, 01:13 AM
2024-11-19, 12:43 PM
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