Cancelling EntityShootBowEvent does not cancel the shooting sound
I have an eventhandler:
@EventHandler public void onShoot(EntityShootBowEvent e) { e.setCancelled(true); }
The event seems otherwise cancelled (no arrow fired), but the sound still plays. I verified this for players shooting bows and crossbows, pillagers shooting crossbows, and piglins shooting crossbows. When skeletons and strays shoot bows the sound is correctly cancelled.
2024-11-08, 08:55 PM
2024-11-08, 09:33 PM
2024-11-08, 09:33 PM
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