Scaled shulkers' hitboxes aren't positioned correctly during the first tick
When summoning a shulker of scale 0.5, you can see using F3+B that the first tick's hitbox is off-center, causing you to get pushed out. It's always aligned so it touches the block's north-western corner, so the displacement gets more extreme the smaller it is.
How to reproduce:
- Execute the following commands:
/tick freeze /execute summon shulker run attribute @s minecraft:scale base set 0.5
- Press F3+B.
Expected result:
The shulker's hitbox would be immediately centered.
Observed result:
The shulker's hitbox is not centered for one tick.
2024-10-10, 09:50 PM
2024-10-22, 07:19 AM
2024-10-22, 07:19 AM
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1.21.1, 1.21.2 Pre-Release 2, 1.21.2 Pre-Release 3
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