Riding display entity causes jittery/non-interpolated camera movement
Riding a display entity no longer causes camera movements to be interpolated, resulting in jittery movement essentially stuck at 20 FPS. "teleport_duration" doesn't change this.
To reproduce:
Summon any display entity
/summon text_display ~ ~ ~ {Tags:["display"]}
/ride @p mount @n[tag=display]
(Repeating)
/execute as @e[tag=display] at @s run tp @s ~ ~ ~0.2
Notice how the camera is no longer smoothly moving. This is also the case when "teleport_duration" is being applied. The display itself also
2024-09-22, 09:33 PM
2024-09-22, 11:34 PM
2024-09-22, 11:34 PM
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