Excessive amount of brown mushroom at the border of generated chunks
As the title says.
One possible version of steps to reproduce this issue:
- Set render distance to 2, simulation distance to 5
- Create a single Swamp biome world with seed `-572638717796585636`
- `/execute in minecraft:overworld run tp @s 37.50 68.00 -21.50`
- Set render distance to 11, keep simulation distance as-is
- Wait for the chunks within render distance to finish loading
- `/fill 240 64 -32 255 80 -17 minecraft:air replace minecraft:brown_mushroom` and notice it replaces roughly 9 blocks
- Repeat all the steps above from step 1 but set render distance to 12 at step 4, notice it replaces no blocks (or a lot fewer)
Notes: This is also reproducible on every biome that allow brown or red mushroom to generate naturally on the surface of the world.
2024-09-20, 05:30 AM
2024-10-02, 07:23 AM
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