Chestplates and Boots on Armor Stands render the helmet overlay texture
When using a resource pack that adds a texture to the "overlay" section of helmets, the respective overlay is incorrectly rendered when an armor stand has the chestplate or boots of that material equipped, even if the helmet is not equipped.
Below I have used a resource pack (provided) to add a red outline to the overlay section for visibility:
2024-08-25, 09:20 PM
2024-09-02, 08:16 AM
2024-09-02, 08:16 AM
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Rendering, Textures and models