Mojira Archive
MC-275797

The use_cooldown component only works for certain item interactions with entities

Confirming in 24w46a. However; please refer to the pinned comment for the most recent context on this issue.

The use_cooldown component does work for some item interactions on entities, however; some other items do not work like shearing a sheep, naming an entity, putting an item in an item frame, leading an entity, and more.

Steps to Reproduce:

  1. Spawn two pigs
  2. Get the following item stacks:
    /give @p minecraft:name_tag[minecraft:use_cooldown={seconds:3},minecraft:custom_name="pig"] 64
    /give @p carrot[minecraft:use_cooldown={seconds:3}] 64
    
  3. Use both items on the pigs

Expected Result:

Both items would go on cooldown once used, because they are both item usages on an entity.

Observed Behavior:

Only the carrot will go on cooldown, and the lead will not.

Screenshots/Videos:

2024-08-21_13-05-16.mp4

Notes:

The carrot working is likely because the item also has an eating usage as well.

Unresolved

[Mod] Jiingy

[Mojang] Brandon Pearce

2024-08-21, 06:05 PM

2024-11-18, 01:56 AM

5

5

Confirmed

Important

1285616

Expansion B

Commands

component, use_cooldown

24w34a, 24w46a

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