The use_cooldown component only works for certain item interactions with entities
Confirming in 24w46a. However; please refer to the pinned comment for the most recent context on this issue.
The use_cooldown component does work for some item interactions on entities, however; some other items do not work like shearing a sheep, naming an entity, putting an item in an item frame, leading an entity, and more.
Steps to Reproduce:
- Spawn two pigs
- Get the following item stacks:
/give @p minecraft:name_tag[minecraft:use_cooldown={seconds:3},minecraft:custom_name="pig"] 64 /give @p carrot[minecraft:use_cooldown={seconds:3}] 64 - Use both items on the pigs
Expected Result:
Both items would go on cooldown once used, because they are both item usages on an entity.
Observed Behavior:
Only the carrot will go on cooldown, and the lead will not.
Screenshots/Videos:
Notes:
The carrot working is likely because the item also has an eating usage as well.
2024-08-21, 06:05 PM
2024-11-18, 01:56 AM
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