Shulkers with NoAI don't have their innate armor attribute modifier when closed
Shulkers have an attribute modifier that increases their minecraft:generic.armor attribute by 20 when they are closed, but not if they have NoAI set to true.
How to reproduce:
- Summon a shulker.
- While the shulker is closed, execute the following command:
/attribute @n[type=minecraft:shulker] minecraft:armor modifier value get minecraft:covered
→
The shulker has 20 armor points (unless you did it before the shulker opened for the first time, which is tracked at MC-272922). - Summon a shulker with no AI with the following command:
/summon minecraft:shulker ~ ~ ~ {NoAI:1b} - Run the command from step 2 again (make sure to be closer to the new shulker).
→
The attribute modifier doesn't exist.
Expected result:
The closed shulker with no AI would have 20 armor points.
Observed result:
The closed shulker with no AI has no armor points.
2024-06-02, 12:45 PM
2024-12-03, 08:25 PM
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