Regular World Does Not Recognize Datapacks With experimental feature flags unless they are renamed and reloaded
The Issue
If you put a datapack with experimental feature flags in a premade world, the world does not recognize the existence of the datapack unless the name of the pack has been changed while the world is still open.
How to Reproduce
- Load up the world backup provided below in both the game and file explorer.
- Go to the datapacks folder in the file explorere to find the "THEFT v2.0" datapack.
- Type /datapack list in game and notice that there are no datapacks available other than vanilla.
- Go back to the file explorer and rename the datapack.
- Type /reload in game and notice the tellraw message printed by the load tag.
- Save and quit the world and then rejoin. You can also relaunch the game for the same effect.
- Go back to stage 3.
If you create a separate world with the datapack inside, it does recognize the existence of it right away since there is an experimental tag onto it.
2024-05-24, 02:45 AM
2024-06-21, 12:40 PM
2024-06-21, 12:40 PM
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