Stray and bogged overlays do not support translucent pixels
The overlay textures for the bogged and stray do not support translucent pixels. When present, they will be rendered totally opaque.
Steps to Reproduce:
- Apply the provided pack:
StrayBoggedTranslucent.zip
- Spawn a stray or bogged
Observed Behavior:
The translucent pixels in the texture will be opaque:
Expected Result:
Because the pixels in the texture are translucent, they would be rendered as such.
Notice in the bottom left how the opacity is set to 50%:
Notes:
- Related to translucent pixel issues:
MC-165182MC-174732MC-269440MC-269441MC-269445MC-269622MC-269627MC-269751MC-269832MC-269834MC-269936MC-269937MC-270051MC-270518MC-270519MC-270563MC-270564MC-270640MC-270641MC-270678MC-270680MC-270692MC-270697MC-270698MC-270726MC-270741MC-270764MC-269083MC-167900MC-270765 - Related to fixed translucent pixel issues:
MC-192307MC-200987MC-268171MC-251303MC-269085MC-269619MC-269755MC-269763MC-270049MC-165036
2024-05-08, 11:52 PM
2024-05-11, 12:58 PM
0
3
Rendering, Resource Packs, Textures and models
bogged, stray, translucency-nonfunctional, uv-mapping
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