Entity Effects used with the "projectile spawned" Effect Component always source at 0,0,0.
Summoning entities through the projectile spawned effect component do not spawn correctly on the projectile, and rather spawn on the coordinates 0 0 0. The same thing happens for "explode", "play_sound", "spawn_particles", and "run function".
Also there might be additional issues with the "run function" component as most commands do not work correctly, even when 0 0 0 is loaded in.
2024-05-05, 07:30 AM
2024-05-06, 08:08 PM
2024-05-06, 08:03 PM
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data-pack, effect-components, enchantment, entity-effect-types
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