The twelve rods of a blaze cannot be independently retextured
(Issue first appeared in Beta 1.9 Pre-release 1, when the blaze and it's texture were first added)
The 12 rods of a blaze cannot be independently retextured, resulting in them always looking the same. This is limiting to a player's creativity and ability to modify the entity's texture.
Steps to Reproduce:
- Download and apply the provided resource pack:
Blaze.zip
- Spawn a blaze
- (Optional) Disable particles
Observed Behavior:
All twelve of the blaze's rods will look entirely red, despite the player seemingly only modifying one rod in the UV map.
Expected Result:
Only one of the blaze's rods would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
2024-05-01, 10:57 PM
2024-05-05, 01:09 PM
2024-05-03, 07:11 AM
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Resource Packs, Textures and models
blaze, blaze_rod, restrictrive_uv, texture, uv-mapping
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