Squid ink particles do not properly account for the scale attribute
Particles created from a squid or glow squid when they are attacked do not function as expected when the squid's scale attribute is non-standard. This issue affects all scales, but is primarily an issue at larger scales due to how the squid particles are created, and how big they are.
Steps to Reproduce:
- Create an all water superflat world (Optional)
- Summon/spawn a squid/glow squid
- Allow it to rotate sideways
- Freeze the game
/tick freeze
- Modify the squid's scale
/attribute @e[type=minecraft:squid,sort=nearest,limit=1] minecraft:scale base set 20
- Hit the squid
- Tick step
/tick step 3
Observed Behavior:
The particles will be created at the bottom of the squid's hitbox, visually appearing to be created at the side of the squid's model.
Expected Behavior:
The particles would be created near the bottom or the back of the squid's model.