Safe fall distance attribute modifier for jump boost is not added when upgrading worlds
When upgrading a world from prior to 24w06a when the minecraft:generic.safe_fall_distance entity attribute, the attribute modifier added for jump boost is not added for players who already had jump boost. As a result, these players will incorrectly take damage from falls where they hadn't before.
Steps to reproduce
1. Create a 1.20.4 world
2. Give yourself the jump boost effect: /effect give @s jump_boost infinite 10
3. Observe that you do not take damage from simply jumping and falling
4. Load the world in 1.20.5 pre-release 1
5. Observe that you now take damage from simply jumping and falling
(This can be observed in vanilla with a standard jump boost potion, but the effect is less pronounced there.)
2024-04-13, 07:13 PM
2024-04-15, 08:27 AM
2024-04-15, 08:27 AM
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