Player action sounds cannot be heard with a larger scale attribute
Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set. This results in missing out on necessary gameplay feedback for the player.
Steps to Reproduce:
- Modify the player's scale to a larger value, such as;
/attribute @s minecraft:generic.scale base set 20 - Preform one of the following actions:
- Eat an item
- Use a weapon (such as a trident, or bow)
- Use an item (like a map, ender eye, or spyglass)
Observed Behavior:
The action will preform as expected, but the sound created cannot be heard by the player.
Expected Behavior:
Considering the sound plays at a regular/lower scale value, and provides the player with necessary gameplay feedback, the sound should also be heard at larger scale values.
Screenshots/Videos:
Notes
On certain large, but not extremely high scales, it is possible for the sounds to not be heard in the second, or third-person perspectives, but be heard in first-person.
2024-04-10, 06:10 PM
2024-04-20, 08:10 AM
2024-04-11, 07:17 AM
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