Mojira Archive
MC-270592

Player action sounds cannot be heard with a larger scale attribute

Sound events created when a player preforms an action like eating, throwing an item, or using an item cannot be heard when the player has a larger scale attribute set. This results in missing out on necessary gameplay feedback for the player.

Steps to Reproduce:

  1. Modify the player's scale to a larger value, such as;
    /attribute @s minecraft:generic.scale base set 20
    
  2. Preform one of the following actions:
    1. Eat an item
    2. Use a weapon (such as a trident, or bow)
    3. Use an item (like a map, ender eye, or spyglass)

Observed Behavior:

The action will preform as expected, but the sound created cannot be heard by the player.

Expected Behavior:

Considering the sound plays at a regular/lower scale value, and provides the player with necessary gameplay feedback, the sound should also be heard at larger scale values.

Screenshots/Videos:

LargeScaleSounds.mp4

Notes

On certain large, but not extremely high scales, it is possible for the sounds to not be heard in the second, or third-person perspectives, but be heard in first-person.

Won't Fix

[Mod] Jiingy

2024-04-10, 06:10 PM

2024-04-20, 08:10 AM

2024-04-11, 07:17 AM

2

1

Confirmed

Commands, Sound

attribute, scale, sound-event

1.20.5 Pre-Release 1

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