Most pixels in "error" GUI sprites are redundant
Discovered while testing MC-270519.
The bug
The texture files used for crossed-out arrows in GUI screens are mostly redundant pixels, copying the GUI background colour as well as parts of the arrow. Deleting these parts of the texture results in a more intuitive texture file and a smaller file size.
How to fix
Replace the following texture files with the attached texture:
- textures/gui/container/anvil/error.png
- textures/gui/container/cartography_table/error.png
- textures/gui/container/grindstone/error.png
- textures/gui/container/smithing/error.png
- textures/gui/container/villager/out_of_stock.png