New data pack component crafting doesn't work with suspicious stews
Expected result: Custom suspicious stew (in this case a modified azure bluet suspicious stew) recipe outputs the water breathing effect.
Actual result: Azure bluet suspicious stew recipe defaults to the blindness effect, however, the recipe properly shows in the crafting table, but the result defaults to the vanilla output.
Description: Suspicious stew recipes that don't override vanilla recipes work fine (see suspicious_stew_from_flowering_azalea.json
). Thus, I believe that data packs recipes are not superseding the hardcoded recipes (in this case all of the "crafting_special_suspiciousstew" recipes).
Steps to recreate:
- Add the attached data pack to world (see sus_stew_example-1.zip
) - Open world
- Craft azure bluet suspicious stew
- Craft flowering azalea suspicious stew
Proposed solution: Change all suspicious stew recipes to be data driven through data packs with the introduction of custom components in recipes outputs.
Edit: I don't know if this will help, but I made a data pack that implements the vanilla recipes with the new components (see sus_stew_fix.zip
). To fix it, I used a block filter on the vanilla recipe in the .mcmeta file.
2024-04-02, 07:24 PM
2024-06-25, 07:56 AM
2024-06-25, 07:56 AM
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data-pack, recipes, suspicious_stew