Custom saturation modifier sub-component does not override existing saturation statistic for food items
Modifying a food item's saturation_modifier statistic via the food component has unexpected effects, rather than overriding the saturation values for the food item. This does not occur when modifying the nutrition statistic.
Expected result:
saturation_modifier value overrides the existing saturation value on a food item, as it does with the nutrition value.
Actual result:
The saturation_modifier value is offset by some arbitrary amount which can be verified by checking the player's data.
Steps to reproduce:
- Enter the following command with a food item and saturation_modifier value of choice, such as the following:
/give @s bread[food={nutrition:6,saturation_modifier:7.2}] - Take note of the player's foodSaturationLevel tag value. Note that it does not increase according to the saturation_modifier value.