The game crashes when putting items with max stack sizes above 64 into bundles
The Bug:
The game crashes when putting items with max stack sizes above 64 into bundles.
A crash report regarding this has been attached and can be found below.
Stack Trace:
Description: Container click java.lang.ArithmeticException: / by zero at cvk$a.c(SourceFile:134) at cvk$a.a(SourceFile:145) at crg.a(SourceFile:90) at csz.a(SourceFile:461) at cod.a(SourceFile:535) at cod.b(SourceFile:408) at cod.a(SourceFile:294) at fmq.a(SourceFile:370) at fmb.b(SourceFile:521) at fmq.b(SourceFile:606) at fdf.a(SourceFile:103) at fld.a(SourceFile:453) at fdf.a(SourceFile:103) at fdf.c(SourceFile:186) at boc.execute(SourceFile:108) at fdf.b(SourceFile:186) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:236) at fde.c(SourceFile:1364) at fde.f(SourceFile:895) at net.minecraft.client.main.Main.main(SourceFile:265)
Steps to Reproduce:
- Obtain a bundle.
- Give yourself a diamond sword with a max stack size of 65 by using the command provided below.
/give @s minecraft:diamond_sword[minecraft:max_stack_size=65] 1
- Put the diamond sword into the bundle.
Observed Behavior:
The game crashes.
Expected Behavior:
The game would not crash.
2024-03-20, 04:41 PM
2024-04-04, 09:07 AM
2024-04-04, 09:07 AM
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