Attack sounds are played at the player's position rather than at the entity being attacked.
When attacking an entity, sounds such as
minecraft:entity.player.attack.strong
,
minecraft:entity.player.attack.crit
,
minecraft:entity.player.attack.knockback
, and
minecraft:entity.player.attack.sweep
are played at the player's position instead of the entity's position. While this could be intentional, it's inconsistent with entity interactions triggered by right-clicking, where sounds are played at the entity's position as expected. For instance, shearing a sheep produces the shearing sound at the sheep's position. It's unclear when sounds like
minecraft:entity.player.attack.weak
and
minecraft:entity.player.attack.nodamage
play. This discrepancy might be intentional to prevent excessively loud sounds for the attacking player upon hitting another player. Testing becomes simpler by increasing the
minecraft:player.entity_interaction_range
attribute. This issue is related to MC-268946.
2024-03-13, 05:09 PM
2024-04-09, 04:17 PM
2024-04-09, 12:10 PM
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