Mojira Archive
MC-268629

Changing world difficulty does not update firing speed of existing skeletons

If you change the difficulty from either Easy or Normal to Hard, skeleton variants will continue to have a fire rate of 3 seconds, instead of 2. Relogging fixes the issue.

Steps to Reproduce:

  1. Set world difficulty to Easy, or Normal
  2. Summon a skeleton, or skeleton variant
  3. Allow it to shoot arrows at you (Observe fire rate)
    (for ease of testing)
    /effect give @p minecraft:regeneration infinite 127 true
    
  4. Change difficulty to Hard
  5. Repeat step 3

Observed & Expected Results:

- The skeleton fire rate remains consistent across difficulties.
- The fire rate should properly update to a quicker, or slower speed depending on what the current difficulty is.

Screenshots/Videos:

24w07a.mp4

Unresolved

[Mod] Jiingy

2024-02-16, 11:28 PM

2024-05-23, 11:29 PM

4

4

Confirmed

Low

Gameplay

Mob behaviour

bogged, difficulty, mob-behavior, skeleton

1.20.4 - 24w19b1.20.4, 24w07a, 24w09a, 24w10a, 24w11a, 1.20.6, 24w19b

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