Changing world difficulty does not update firing speed of existing skeletons
If you change the difficulty from either Easy or Normal to Hard, skeleton variants will continue to have a fire rate of 3 seconds, instead of 2. Relogging fixes the issue.
Steps to Reproduce:
- Set world difficulty to Easy, or Normal
- Summon a skeleton, or skeleton variant
- Allow it to shoot arrows at you (Observe fire rate)
(for ease of testing)/effect give @p minecraft:regeneration infinite 127 true - Change difficulty to Hard
- Repeat step 3
Observed & Expected Results:
- The skeleton fire rate remains consistent across difficulties.
- The fire rate should properly update to a quicker, or slower speed depending on what the current difficulty is.