Inverted killed_by_player still triggers if killed by player
An advancement to detect when a player hurts an entity but does not kill it. The inverted killed_by_player triggers even if the player kills the entity.
{
"criteria": {
"projectile": {
"trigger": "minecraft:player_hurt_entity",
"conditions": {
"entity": [
{
"condition": "minecraft:inverted",
"term": {
"condition": "minecraft:killed_by_player"
}
}
]
}
}
}
}
2024-02-13, 03:48 AM
2024-04-10, 09:16 PM
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