Mojira Archive
MC-268324

Using '/tick sprint 1t' while game ticks are frozen causes an extra tick to be executed

Summary:
Running "/tick freeze" then "/tick sprint N" will advance the game by N+1 ticks.

Steps to reproduce:

  1. Build a tall scaffolding pillar.
  2. Run "/tick freeze".
  3. Break the bottom scaffolding.
  4. Run "/tick sprint N".

Expected result:
N scaffolding break.

Observed result:
N+1 scaffolding break.

Impact:
In case it’s not clear that "/tick sprint" should be accurate to a single tick, I’d like to point out that this is a maddening bug when trying to measure redstone timing. I’d also argue that accepting a tick-precise sprint duration is a reason for actual behavior to also be tick-precise.

Tested in:
1.20.4 and snapshot 24w05b

Unresolved

twhb

2024-02-06, 02:02 AM

2024-03-04, 12:31 AM

5

1

Community Consensus

Commands

tick-command

1.20.4, 24w05b, 24w09a

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