Evoker and illusioner summon particles do not account for scale attribute
The particles emitted from an evoker's arms when summoning either vex, or fangs, do not change their position relative to the evoker when changing their scale attribute.
Steps to Reproduce:
(Requires survival mode)
- Summon an either an evoker, or an illusioner (In this case, an evoker)
- Give the player regeneration for ease
/effect give @p minecraft:regeneration infinite 255 true - Modify the evoker's scale
/attribute @e[type=evoker,limit=1] minecraft:generic.scale base set 0.25
Observed & Expected Results:
- The summon particles will be far above the entity, disconnected from their hands.
- The particles would render in the correct position at the end of the entity's arms, exactly as it would at a scale of 1.