When "/tick freeze" command is used, any mobs with a player on them will not be frozen
This feels similar to MC-266543, but I couldn't tell whether or not this part of the issue was resolved, and if this is an intended feature, it is a very strange one. Any mobs ridden while [/tick freeze] is active will move, and therefore not be frozen.
How to Reproduce Issue
- Spawn rideable entity (horse, pig, llama, or if your really fancy, use [/ride] on another entity)
- Run the [/tick freeze] command
- Ride the entity and notice how it is not frozen
- Dismount entity and note how the entity re-freezes
- Run the [/tick unfreeze] command and note how the entity then moves normally
2023-12-22, 07:34 PM
2023-12-22, 07:36 PM
2023-12-22, 07:36 PM
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