Attribute entity_interaction_range is classified as 'generic', but has no effect on mobs
Mobs don't seem to be affected by the attribute generic.entity_interaction_range.
How to reproduce
- Try summoning a zombie with the entity_interaction_range set to 0
/summon zombie ~ ~ ~ {Attributes:[{Name:"generic.entity_interaction_range",Base:0}]}
The zombie will still be able to hit you.- Conversely, if you set this value to something really high like 100, the zombie will still need to get up close before it attacks.