Inconsistent behavior with dead entities
The current behavior of dead entities is that they cannot be targeted by selectors. However, predicates can still detect them as vehicles/passengers, which means there is currently no reliable way to test for certain entities that have just been killed. I propose one of several solutions:
- Add a sub-command "execute on victim" that, when ran from a "player_killed_entity" advancement, can change context to the entity who was just killed.
- Change targeting of dead entities to be allowed, preferably through the use of a predicate flag.
- Fix the inconsistent behavior of predicates checking for existing vehicles/passengers.
2023-11-24, 10:37 PM
2024-01-25, 10:18 PM
2024-01-25, 10:13 PM
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