Mojira Archive
MC-266519

Strongholds and trial chambers can intersect

Strongholds and trial chambers can intersect.

Seed: -1316865467785382608
Coordinates: 9885 -19 6186

The easiest fix would be to make trial chambers fail to generate within 400 blocks or so of a stronghold origin. Ultimately, two solutions to this kind of problem should be considered: the conversion of older structures to jigsaw generation and the implementation of a data-driven hierarchy of underground structures. For the latter, I suggest grouping structures into tiers; structures higher in a tier inhibit others in that tier from generating nearby while also completely overwriting structures in lower tiers. (If implemented correctly, #features_cannot_replace could probably be deprecated.) For the vanilla overworld this would probably be:

  • Tier 1
    • Stronghold
    • Ancient city
    • Trial chamber
  • Tier 2
    • Mineshaft
  • Tier 3
    • Monster room/dungeon (should probably also have additional logic to avoid generating inside other structures to prevent weird interactions like MC-265371)
    • Geode

This suggestion is WIP, a proper fix should also account for igloos, monuments and the like.

Won't Fix

[Helper] clam lol

2023-11-09, 06:47 AM

2024-12-28, 04:17 PM

2023-11-22, 08:14 AM

7

3

Confirmed

Structures

23w45a, 23w46a, 1.20.3 Pre-Release 1

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