New bedrock breaking bug that technically works in all versions
Video:https://www.youtube.com/watch?v=vPZ9ADAT2WU&ab_channel=FakeStory
Video Discription:When you depower extended piston, it schedule contract event, very normal here. However, if the execution of contract event finds power source, it set piston to extended, aka headless piston, this is absurd, but game code specify this. Don't be surprise if this ever got patched in newer version, that one line of code have no good reason to exist, and it can be easily removed without side effect.
You will want to depower extended piston at specific time window of tick phase. After "block event phase" , and power it again before piston actually start retracting. Another words, here are related tick phase are the time window you want to depower and power back :
- "0gt entity phase" (depower or power)
- "0gt block entity phase" (depower or power)
- player break/place happens at the end of 0gt
- "1gt tile tick phase" (power) "1gt block event phase, with lowest block event depth" (power)
2023-08-30, 05:29 AM
2024-01-25, 12:04 PM
2024-01-25, 12:04 PM
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