Item usage animation desync when enity starts tracking
When an entity starts tracking for a player, any item that entity is using have broken animation on player's client until next item use.
Steps to reproduce:
- Have Player-1 and Player-2 at the same server, same world.
- Player 1 starts using item.
- Player-2 (re-)enters Player-1's tracking distance (either by walking or teleporting).
❌Player-2 does not see Player-1's hand item animations.
Affected items include: Bow, Shield, Trident, Spyglass, Brush.
2023-08-29, 12:36 PM
2024-10-16, 11:07 AM
2023-08-29, 12:59 PM
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animation, desync, multiplayer, using-items, visual, visual-bug
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