Memory leak in TickingTracker
DynamicGraphMinFixedPoint never sets level value higher than levelCount-1. TickingTracker uses levelCount=34:
public TickingTracker() { super(34, 16, 256); this.chunks.defaultReturnValue((byte)33); }
and chunks are removed from the internal collection when level is set to value > 33:
protected void setLevel(long l, int i) { if (i > 33) { this.chunks.remove(l); } else { this.chunks.put(l, (byte)i); } }
which never happens, so chunks are never removed from TickingTracker.
No "steps to reproduce" here, because it's not something that can be easily seen in game - it's just a very slow increase in memory usage over a long period of time after exploring different world areas. But it can add up over time on long running servers.
2023-06-11, 03:40 PM
2023-06-14, 10:56 PM
2023-06-12, 08:10 AM
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