Mojira Archive
MC-263204

Dying in the End void does not have the same behavior as dying in the Nether or Overworld

I was updating my tombstone datapack to 1.20 when i noticed a weird behavior.

Steps :

  • Trigger on death
    • execute as @a[scores=
      {tombstone=1..,hp=1..}

      ] at @s ... 

  • Summoning pos marker into the dimension
    • execute in ... run summon ...
  • Find place & Summon the grave
    • execute as 'pos_marker' at @s ... (searching stuff)
    • execute as 'find_place' at @s run function tombstone:create/place

Expected behavior :

  • Working in every dimension, even if player fall into the void.

Current behavior :

  • Working in every dimension, even if player fall into the void exept if player dying into the end void.

Explication :

For an unknown reason, spawned entity during the process are not detected with @e selector if, and only if, player dying into the end void from the Y level that does the damages.

Tests :

  • Rewriting the datapack using others techniques : Same issue.
  • Test others dimensions : Only end is affected
  • When player are below Y:-65, tp at -30 and killing them : Working
  • Tested in loaded & unloaded area (forceload command) : Same issue

Ressources

Cannot Reproduce

Wolphwood

2023-06-05, 12:53 PM

2024-01-29, 11:34 PM

2024-01-29, 11:34 PM

0

2

Unconfirmed

Data Packs

1.20 Release Candidate 1, 1.20.1

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