Stained glass doesn't render correctly through other stained glass across chunk boundaries
image-2023-06-04-00-32-02-933.png![]()
While building in my world (which uses a lot of stained glass), I noticed some stained glass not rendering properly for a split second randomly. I thought it was my texture pack, so I disabled it, but it still happened. I later noticed it happened when I crossed a chunk boundary. It happens on fancy and fabulous graphics.
How to recreate: place two stained glass blocks across a chunk boundary so that you can see one through another while crossing the boundary. When you cross, there should be a split second where the back block is invisible.
2023-06-04, 12:37 AM
2024-01-02, 05:30 PM
2024-01-02, 05:30 PM
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