Player and display entity rotation doesn't match despite having the same value
The display entity rotation does not match the player rotation all the time, it may sometimes offset by a small amount
Steps to reproduce:
- Run /summon text_display
- Make sure your playe has a random yaw, like 178, values such as 0, 45, 90 works correctly
- Run /execute run tp @e[type=minecraft:text_display] ~ ~1.6200000047683716 ~ ~ ~
- Press F5 twice
- Press F3 + B to show hitboxes
- Notice how a small blue line is visible, that is the display entity rotation, the player one isn't visible due to being facing the camera
The teleport command uses a calculated player eye height, the interaction entity was also tested, all tests were done with pitch set to 0
2023-05-27, 02:50 AM
2024-01-19, 04:57 PM
2024-01-19, 04:57 PM
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