Sprint-jumping on the edges of solid blocks can still produce the occasional incorrect sprint particle and/or create particles in midair
The bug
The fix for MC-262424 is effective so long as the layer remains grounded while sprinting. However, when sprint-jumping against the edges of blocks, where some non-full block is on the other side of this edge, it remains possible for an occasional particle of that block to be generated in midair despite the player not colliding with it.
How to reproduce
- Create a setup as depicted
- Sprint-jump across this gap (you can use F3 to align your angle if required)
- Observe
Expected results
No particles of the carpet block you're not colliding with would be produced.
Actual results
There is the occasional particle produced upon reestablishing contact with the ground, generated in what is effectively midaur.
2023-05-19, 07:42 PM
2024-01-23, 03:19 PM
2
3
1.20 Pre-release 4, 1.20 Pre-release 5, 1.20.3 Release Candidate 1, 1.20.4
-