End crystals and TNT explosions do same damage regardless of difficulty for entities except players
The bug:
End crystal and TNT explosions do same damage regardless of difficulty for entities like zombies. This is bad to practice Crystal PvP on buffed zombies.
Normal damage:
Peaceful: 0 hp / 0 full hearts
Easy: 43.5 hp/ 21.75 full hearts
Normal: 85 hp / 42.5 full hearts
Hard: 127.5 hp / 63.75 full hearts
Bugged damage:
Peaceful: 85 hp / 42.5 full hearts
Easy: 85 hp / 42.5hp full hearts
Normal: 85 hp / 42.5 hp full hearts
Hard: 85 hp / 42.5 hp full heartsĀ
Steps to reproduce:
- Set the difficulty to anything other than normal, such as hard, peaceful, or easy.
- Spawn an end crystal.
- Observe that the end crystal does the same damage as it would on normal difficulty on entities like zombies.
Expected behavior:
The damage from an end crystal should do the same for entities like mobs as for players.
Actual behavior:
The same damage that end crystals do on normal difficulty is the same as on other difficulties on entities like mobs.