Mojira Archive
MC-260818

Sculk sensors do not detect certain game events at a distance of seven blocks away

The bug

Certain game events are not detected by a sculk sensor if it is sufficiently far away. For example, if a falling block lands within a certain range of a sculk sensor, but breaking and placing blocks, for example, are still detected.

How to reproduce

  1. Create a setup that allows for a falling block to be placed such that the sculk sensor does not detect the placement, but it does detect breaking/placing blocks that happen where the falling block would land
  2. Place your block so that it falls within range of the sculk sensor
  3. After it hits the floor, break the falling block

Expected results

Vibrations would be created when it hits the ground.

Actual results

No vibration is created. When we break the block, vibrations are created, indicating that the block is correctly within range.

Affected events

  1. Placing and breaking armor stands
  2. Spawning a mob using a spawn egg
  3. Falling block being placed

Awaiting Response

Connor Steppie

2023-03-08, 03:48 PM

2023-08-02, 03:40 PM

2023-08-02, 03:40 PM

7

4

Confirmed

Low

Gameplay

Game Events

sculk_sensor

1.19.4 Pre-release 4, 23w14a, 1.20 Pre-release 4

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