Loading world with incompatible resources.zip keeps FileHandle in-use by Java process
Trying to boot up a world with an incompatible `resources.zip` causes the game to show the resources loading screen twice and kicking the player on the title screen.
Upon opening the world selection, the world appears unavailable.
(try this a few times if it doesn't work the first time.)
Without closing MC, trying to delete or rename the resources.zip says it is in use by the Java run time.
A sample resources.zip has been attached. simply add this to a world and try to load it.
The resources.zip remains "Selected" even though it failed to load. And even after loading another world.
2023-02-26, 12:52 PM
2024-01-24, 09:42 PM
2024-01-24, 09:42 PM
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